Icon
A control that displays an icon from a built-in or custom icon set.
Icons can be customized in color, size, and visual style using various parameters such as stroke weight, fill level, and shadows.
Example:
ft.Icon(ft.Icons.FAVORITE, color=ft.Colors.PRIMARY, size=40)

Inherits: LayoutControl
Properties
apply_text_scaling- Whether to scale the icon based on the system or user's preferred text size.blend_mode- The blend mode used when rendering the icon.color- The color to use when drawing the icon.fill- The fill amount of the icon, between0.0(outline) and1.0(solid).grade- A fine-tuning adjustment for the stroke thickness of the icon.icon- The icon to display, selected from a predefined icon set.optical_size- Adjusts the icon's visual style for different sizes to maintain clarity and balance.semantics_label- An accessibility label for the icon.shadows- A list of shadows to apply beneath the icon.size- The size (width and height) of the square area the icon will occupy.weight- The stroke weight (thickness) of the icon's lines.
Examples
To browse and visualize all available icons, visit our icons browser
Basic Example
from typing import cast
import flet as ft
def main(page: ft.Page):
page.add(
ft.SafeArea(
content=ft.Column(
controls=[
# material
ft.Row(
controls=[
ft.Icon(ft.Icons.FAVORITE, color=ft.Colors.PINK),
ft.Icon(
ft.Icons.AUDIOTRACK,
color=ft.Colors.GREEN_400,
size=30,
),
ft.Icon(
ft.Icons.BEACH_ACCESS,
color=ft.Colors.BLUE,
size=50,
),
ft.Icon(ft.Icons.SETTINGS, color="#c1c1c1"),
]
),
# cupertino
ft.Row(
controls=[
ft.Icon(
ft.CupertinoIcons.PROFILE_CIRCLED,
color=ft.Colors.PINK,
),
ft.Icon(
icon=cast(
ft.CupertinoIcons,
ft.CupertinoIcons.random(),
),
color=ft.Colors.GREEN_400,
size=30,
),
ft.Icon(
icon=cast(
ft.CupertinoIcons,
ft.CupertinoIcons.random(),
),
color=ft.Colors.BLUE,
size=50,
),
ft.Icon(
icon=cast(
ft.CupertinoIcons,
ft.CupertinoIcons.random(),
),
color="#c1c1c1",
),
]
),
],
),
)
)
if __name__ == "__main__":
ft.run(main)

Properties
apply_text_scalingclass-attributeinstance-attribute
apply_text_scaling: Optional[bool] = NoneWhether to scale the icon based on the system or user's preferred text size.
Useful when placing icons alongside text, ensuring both scale consistently for better readability and accessibility.
blend_modeclass-attributeinstance-attribute
blend_mode: Optional[BlendMode] = BlendMode.SRC_OVERThe blend mode used when rendering the icon.
Blend modes control how the icon's color interacts with the background.
colorclass-attributeinstance-attribute
color: Optional[ColorValue] = NoneThe color to use when drawing the icon.
fillclass-attributeinstance-attribute
fill: Annotated[Optional[Number], V.between(0.0, 1.0)] = NoneThe fill amount of the icon, between 0.0 (outline) and 1.0 (solid).
This feature requires the icon's font to support fill variation. It can be used to indicate state transitions or selection visually.
Raises:
- ValueError - If it is not between
0.0and1.0, inclusive.
gradeclass-attributeinstance-attribute
grade: Optional[Number] = NoneA fine-tuning adjustment for the stroke thickness of the icon.
This requires support from the icon's font. Grade values can be negative or positive. It allows precise visual adjustments without changing icon size.
iconinstance-attribute
icon: IconDataThe icon to display, selected from a predefined icon set.
You can explore available icons using the Flet Icons Browser.
optical_sizeclass-attributeinstance-attribute
optical_size: Annotated[Optional[Number], V.gt(0.0)] = NoneAdjusts the icon's visual style for different sizes to maintain clarity and balance.
This requires the icon font to support optical sizing.
Raises:
- ValueError - If it is not strictly greater than
0.0.
semantics_labelclass-attributeinstance-attribute
semantics_label: Optional[str] = NoneAn accessibility label for the icon.
This text is not displayed visually but may be announced by screen readers or other assistive technologies.
shadowsclass-attributeinstance-attribute
shadows: Optional[BoxShadowValue] = NoneA list of shadows to apply beneath the icon.
Use multiple shadows to simulate complex lighting effects. The order of shadows matters for how transparency is blended.