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Publishing a Flet app

Flet CLI provides the flet build command to package a Flet app into a standalone executable or installable package for distribution.

Prerequisites

Platform matrix

Use the following matrix to determine on which OS flet build can be run in order to target each platform:

Run onapk/aabipa/ios-simulatormacoslinuxwindowsweb
macOS
Windows✅ (WSL)
Linux

Flutter SDK

Flutter is required to build Flet apps for any platform.

If the minimum required version of the Flutter SDK is not already available in the system PATH, it will be automatically downloaded and installed (in the $HOME/flutter/{version} directory) during the first build process.

Tip

The recommended (minimum required) Flutter SDK version depends on the Flet version installed or in use.

It can be viewed by running one of the following commands:

flet --version
uv run python -c "import flet.version; print(flet.version.flutter_version)"

or the below Python code snippet:

import flet.version
print(flet.version.flutter_version)

Project structure

The flet build command assumes the following minimal Flet project structure:

README.md
pyproject.toml
src
assets
icon.png
main.py
Tip

To quickly set up a project with the correct structure, use the flet create command:

flet create <project-name>

Where <project-name> is the name for your project directory.

Using requirements.txt instead of pyproject.toml

Instead of a pyproject.toml file, you can also use a requirements.txt file to specify dependencies.

In this case, two things to keep in mind:

  • if both files are present, flet build will ignore requirements.txt.
  • don't use pip freeze > requirements.txt to generate this file or fill it with dependencies, as it may include packages incompatible with the target platform. Instead, hand-pick and include only the direct dependencies required by your app, including flet.

How it works

When you run flet build <target_platform>, the pipeline is:

  1. Create a Flutter project in {flet_app_directory}/build/flutter from the template. The Flutter app embeds your packaged Python app in its assets and uses flet and serious_python to run the app and render the UI. The project is cached and reused across builds for rapid iterations; use --clear-cache to force a rebuild.
  2. Copy custom icons and splash images from assets into the Flutter project, then generate:
  3. Package the Python app using serious_python package:
  4. Run flutter build to produce the executable or installable package.
  5. Copy build outputs from Step 4 into the output directory.

Configuration options

Placeholders

Throughout this documentation, the following placeholders are used:

  • <target_platform> - one of: apk, aab, ipa, ios-simulator, web, macos, windows, linux.
  • <PLATFORM> - the config namespace under [tool.flet.<PLATFORM>]; one of: android (for apk and aab targets), ios (for ipa and ios-simulator targets), web, macos, windows, linux.
  • <python_app_path> - the path passed to flet build (defaults to the current directory).
  • <flet_app_directory> - the resolved project root for <python_app_path>; pyproject.toml and requirements.txt are read from here.
  • <flet_version> - the version of Flet in use. You can check with flet --version or uv run python -c "import flet; print(flet.__version__)".
Understanding pyproject.toml structure

Flet loads pyproject.toml as a nested dictionary and looks up settings using dot-separated paths (for example, tool.flet.web.base_url).

The two forms below are equivalent and resolve to the same key-value pair:

  • Form 1 (will be used/preferred throughout this documentation)

    [tool.flet.section]
    key = "value"
  • Form 2

    [tool.flet]
    section.key = "value"

But they are different or should not be confused with the below ("quoted keys" are literals and do not create nesting):

[tool.flet]
"section.key" = "value"

App path

Defines the root directory of your Python app within <python_app_path>. Flet looks for the entry point, the assets directory, and exclude paths relative to this directory.

Resolution order

Its value is determined in the following order of precedence:

  1. [tool.flet.app].path
  2. <python_app_path>

path is resolved relative to <python_app_path>.

Example

[tool.flet.app]
path = "src"

Entry point

This is the Python module that starts your app and contains the call to flet.run() or flet.render(). Flet uses the module stem and looks for <module>.py in your app path.

Resolution order

Its value is determined in the following order of precedence:

  1. --module-name
  2. [tool.flet.app].module
  3. "main" (entry file main.py)

Its value can either be <module> or <module>.py; both resolve to the same Python module.

Example

flet build <target_platform> --module-name app.py

Project name

The project name is the base identifier for bundle IDs and other internal names. The source value is normalized to a safe identifier: lowercased, punctuation and spaces removed or collapsed, and hyphens converted to underscores (for example, My App or my-app becomes my_app).

Resolution order

Its value is determined in the following order of precedence:

  1. --project
  2. [project].name
  3. project/app directory name

Example

flet build <target_platform> --project my_app

Product name

The display (user-facing) name shown in window titles, launcher labels, and about dialogs.

It does not control the on-disk executable or bundle name. Use the artifact name for artifact naming.

Resolution order

Its value is determined in the following order of precedence:

  1. --product
  2. [tool.flet].product
  3. --project
  4. [project].name
  5. project/app directory name

Example

flet build <target_platform> --product "My Awesome App"

Artifact name

The on-disk name for executables and/or app bundles. For example, on Windows it determines the name of the .exe file, and on macOS it sets the name of the .app bundle.

It does not affect bundle IDs or package identifiers.

It can contain spaces or accents, but keep file system restrictions in mind on your target platforms.

Resolution order

Its value is determined in the following order of precedence:

  1. --artifact
  2. [tool.flet.<PLATFORM>].artifact
  3. --project
  4. [project].name
  5. project/app directory name

Example

flet build <target_platform> --artifact "My Awesome App"

Organization name

Note

Android, iOS, macOS, and Linux only.

The organization name in reverse domain name notation, typically in the form com.mycompany. It is used as the prefix for the bundle ID and for package identifiers on mobile and desktop targets.

Resolution order

Its value is determined in the following order of precedence:

  1. --org
  2. [tool.flet.<PLATFORM>].org
  3. [tool.flet].org
  4. "com.flet"

Example

flet build <target_platform> --org com.mycompany

Bundle ID

Note

Android, iOS, macOS, and Linux only.

The bundle ID for the application, typically in the form "com.mycompany.my_app".

If not explicitly specified, it is derived from the organization name and the project name used by the build template.

Resolution order

Its value is determined in the following order of precedence:

  1. --bundle-id
  2. [tool.flet.<PLATFORM>].bundle_id
  3. [tool.flet].bundle_id

Example

flet build <target_platform> --bundle-id com.mycompany.my_app

Company Name

Note

Windows and macOS only.

The company name displayed in about app dialogs and metadata (notably on desktop builds).

Resolution order

Its value is determined in the following order of precedence:

  1. --company
  2. [tool.flet].company
  3. Build template default (see Template Source)

Example

flet build <target_platform> --company "My Company Inc."
Note

Windows and macOS only.

Copyright text displayed in about app dialogs and metadata.

Resolution order

Its value is determined in the following order of precedence:

  1. --copyright
  2. [tool.flet].copyright
  3. Build template default (see Template Source)

Example

flet build <target_platform> --copyright "Copyright © 2026 My Company Inc."

Versioning

Build Number

An integer identifier used internally to distinguish one build from another.

Each new build must have a unique, incrementing number; higher numbers indicate more recent builds.

Resolution order

Its value is determined in the following order of precedence:

  1. --build-number
  2. [tool.flet].build_number
  3. Otherwise, the build number from the generated pubspec.yaml (see Template Source) will be used.
Example
flet build <target_platform> --build-number 1

Build Version

A user‑facing version string in x.y.z format. Increment this for each new release to differentiate it from previous versions.

Resolution order

Its value is determined in the following order of precedence:

  1. --build-version
  2. [project].version
  3. [tool.poetry].version
  4. Otherwise, the build version from the generated pubspec.yaml (see Template Source) will be used.
Example
flet build <target_platform> --build-version 1.0.0

Output directory

The directory where the build output is saved. If the directory already exists, it is deleted and recreated on each build.

For web builds, the app's assets directory is copied into the output directory.

Resolution order

Its value is determined in the following order of precedence:

  1. --output (or -o)
  2. <python_app_path>/build/<target_platform>

Example

flet build <target_platform> --output <path-to-output-dir>

App dependencies

These are the Python packages that your Flet app depends on to function correctly.

Resolution order

Its value is determined in the following order of precedence:

  • [tool.poetry].dependencies if present; otherwise [project].dependencies (PEP 621).
  • If [tool.flet.<PLATFORM>].dependencies is set (where <PLATFORM> corresponds to <target_platform>), its values are appended to the list above.
  • If the result of all above is empty and requirements.txt exists in <python_app_path>, it is used.
  • If the result of all the above is empty, flet==<flet_version> is used.

To use a local development version of a dependency during builds, configure [tool.flet].dev_packages or [tool.flet.<PLATFORM>].dev_packages with a package name to path mapping.

If your app uses Flet extensions (third-party packages), list them in your Python dependencies so they are packaged with the app. Examples of extensions can be found in Built-in extensions.

Example

[project]
dependencies = [
"flet",
"requests",
"flet-extension1",
"flet-extension2 @ git+https://github.com/account/flet-extension2.git", # git repo
"flet-extension3 @ file:///path/to/flet-extension3", # local package
]

[tool.flet.<PLATFORM>] # will be used/appended only if <PLATFORM> corresponds to <target_platform>
dependencies = [
"dep1",
"dep2",
]

Source packages

Note

Android and iOS only.

By default, packaging for mobile and web only installs binary wheels. Use source packages to allow specific dependencies to be installed from source distributions (sdists).

This can be useful for installing - pure Python - dependencies that do not have pre-built wheels for the target mobile platform or an all-platform wheel (*-py3-none-any.whl), but instead provide a source distribution (*.tar.gz).

For more information on pure vs non-pure Python packages, see our blog post on the topic.

On desktop targets, source installs are already allowed, so this setting is mainly/only for Android and iOS builds.

Resolution order

Its value is determined in the following order of precedence:

  1. --source-packages
  2. [tool.flet.<PLATFORM>].source_packages
  3. [tool.flet].source_packages

Example

flet build <target_platform> --source-packages package1 package2

Icons

Note

Android, iOS, macOS, Windows and Web only.

You can customize app icons for all platforms (except Linux) using image files placed in the assets directory of your Flet app.

If a platform-specific icon (as in the table below) is not provided, icon.png (or any supported format like .bmp, .jpg, or .webp) will be used as fallback. For the iOS platform, transparency (alpha channel) will be automatically removed, if present.

PlatformFile NameRecommended SizeNotes
iOSicon_ios.png≥ 1024×1024 pxTransparency (alpha channel) is not supported and will be automatically removed if present.
Androidicon_android.png≥ 192×192 px
Webicon_web.png≥ 512×512 px
Windowsicon_windows.ico or icon_windows.png256×256 px.png file will be internally converted to a 256×256 px .ico icon.
macOSicon_macos.png≥ 1024×1024 px

Splash screen

Note

Android, iOS, and Web only.

A splash screen is a visual element displayed when an app is launching, typically showing a logo or image while the app loads.

You can customize splash screens for iOS, Android, and Web platforms by placing image files in the assets directory of your Flet app.

If platform-specific splash images are not provided, Flet will fall back to splash.png. If that is also missing, it will use icon.png or any supported format such as .bmp, .jpg, or .webp.

Splash images

PlatformDark Fallback OrderLight Fallback Order
iOSsplash_dark_ios.pngsplash_dark.pngsplash_ios.pngsplash.pngicon.pngsplash_ios.pngsplash.pngicon.png
Androidsplash_dark_android.pngsplash_dark.pngsplash_android.pngsplash.pngicon.pngsplash_android.pngsplash.pngicon.png
Websplash_dark_web.pngsplash_dark.pngsplash_web.pngsplash.pngicon.pngsplash_web.pngsplash.pngicon.png

Splash Background Colors

You can customize splash background colors using the following options:

  • Splash Color: Background color for light mode splash screens.
  • Splash Dark Color: Background color for dark mode splash screens.
Resolution order

Their values are respectively determined in the following order of precedence:

  1. --splash-color / --splash-dark-color
  2. [tool.flet.<PLATFORM>.splash].color / [tool.flet.<PLATFORM>.splash].dark_color
  3. [tool.flet.splash].color / [tool.flet.splash].dark_color
  4. Build template defaults
Example
flet build <target_platform> --splash-color #ffffff --splash-dark-color #333333

Disabling Splash Screens

Splash screens are enabled by default but can be disabled.

Resolution order

Its value is determined in the following order of precedence:

Example
flet build apk --no-android-splash
flet build ipa --no-ios-splash
flet build ios-simulator --no-ios-splash
flet build web --no-web-splash

Boot screen

Note

Windows, macOS, Linux, Android, and iOS only.

The boot screen is shown while the packaged app archive (app.zip) is extracted to the app data directory (typically on first launch or after the app bundle changes). It appears after the splash screen and before the startup screen.

It is not shown by default. Enable it, for example, when then extraction time is noticeable.

Example

[tool.flet.app.boot_screen]     # or [tool.flet.<PLATFORM>.app.boot_screen]
show = true
message = "Preparing the app for its first launch…"

Startup screen

Note

Windows, macOS, Linux, Android, and iOS only.

The startup screen is shown while the Python runtime and your app are starting. On mobile targets this can include preparing packaged dependencies. It appears after the boot screen.

It is not shown by default.

Example

[tool.flet.app.startup_screen]      # or [tool.flet.<PLATFORM>.app.startup_screen]
show = true
message = "Starting up the app…"

Hidden app window on startup

Note

Windows, macOS, and Linux only.

A Flet desktop app (Windows, macOS, or Linux) can start with its window hidden. This lets your app perform initial setup (for example, add content, resize or position the window) before showing it to the user.

See this code example.

Resolution order

Its value is determined in the following order of precedence:

  • [tool.flet.<PLATFORM>.app].hide_window_on_start, where <PLATFORM> can be windows, macos or linux
  • [tool.flet.app].hide_window_on_start
  • FLET_HIDE_WINDOW_ON_START

Example

[tool.flet.app]    # or [tool.flet.<PLATFORM>.app]
hide_window_on_start = true

Deep linking

Note

Android and iOS only.

Deep linking allows users to navigate directly to specific content within a mobile app using a URI (Uniform Resource Identifier). Instead of opening the app's homepage, deep links direct users to a specific page, feature, or content within the app, enhancing user experience and engagement.

  • Scheme: deep linking URL scheme, e.g. "https" or "myapp".
  • Host: deep linking URL host.

See also:

Resolution order

Its value is determined in the following order of precedence:

  1. --deep-linking-scheme and --deep-linking-host (only when both are provided)
  2. [tool.flet.<PLATFORM>.deep_linking].scheme / [tool.flet.<PLATFORM>.deep_linking].host, where <PLATFORM> can be android or ios
  3. [tool.flet.deep_linking].scheme / [tool.flet.deep_linking].host

Both scheme and host are required; if either is missing, the deep-linking entries are not added.

Example

flet build <target_platform> \
--deep-linking-scheme "https" \
--deep-linking-host "mydomain.com"
Template translation

In the Android AndroidManifest.xml, the pyproject.toml example above will be translated accordingly into this:

<meta-data android:name="flutter_deeplinking_enabled" android:value="true" />
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https" android:host="mydomain.com" />
</intent-filter>

In the iOS ios/Runner/Info.plist, the pyproject.toml example above will be translated accordingly into this:

<key>FlutterDeepLinkingEnabled</key>
<true />
<key>CFBundleURLTypes</key>
<array>
<dict>
<key>CFBundleTypeRole</key>
<string>Editor</string>
<key>CFBundleURLName</key>
<string>mydomain.com</string>
<key>CFBundleURLSchemes</key>
<array>
<string>https</string>
</array>
</dict>
</array>

Target Architecture

Note

For Android and macOS only.

A target platform can have different CPU architectures, which in turn support different instruction sets.

It is possible to build your app for specific CPU architectures. This is useful for reducing the size of the resulting binary or package, or for targeting specific devices.

For more/complementary information, see the specific platform guides: Android, macOS.

Resolution order

Its value is determined in the following order of precedence:

  1. --arch
  2. [tool.flet.<PLATFORM>].target_arch, where <PLATFORM> can be android or macos
  3. [tool.flet].target_arch
  4. Platform defaults for the <target_platform>

Example

flet build macos --arch arm64 x86_64

Excluding files and directories

Files and/or directories can be excluded from the build process. This can be useful for reducing the size of the resulting binary or package.

Resolution order

Its value is determined in the following order of precedence:

  1. --exclude (can be used multiple times)
  2. [tool.flet.<PLATFORM>.app].exclude (type: list of strings)
  3. [tool.flet.app].exclude (type: list of strings)

The files and/or directories specified should be provided as relative paths to the app path directory. Paths are matched exactly (no globs), and directories are excluded recursively.

By default, the build directory is always excluded. Additionally, when the target_platform is web, the assets directory is always excluded.

Example

flet build <target_platform> --exclude .git .venv

Compilation and cleanup

Flet can compile your app's .py files and/or installed packages' .py files into .pyc files during the packaging process (via python -m compileall -b). Cleanup removes known junk files and any additional globs you specify.

  1. Compilation:

    • compile-app: compile app's .py files
    • compile-packages: compile site/installed packages' .py files
  2. Cleanup:

    • cleanup-app: remove junk files from the app directory
    • cleanup-app-files: additional globs to delete from the app directory (implies cleanup-app)
    • cleanup-package-files: additional globs to delete from site-packages (implies cleanup-packages)
    • cleanup-packages: remove junk files from site-packages (defaults to true)

By default, Flet does not compile your app files during packaging. This allows the build process to complete even if there are syntax errors, which can be useful for debugging or rapid iteration.

Resolution order

The values of compile-app and cleanup-app are respectively determined in the following order of precedence:

  1. --compile-app / --cleanup-app
  2. [tool.flet.<PLATFORM>.compile].app / [tool.flet.<PLATFORM>.cleanup].app
  3. [tool.flet.compile].app / [tool.flet.cleanup].app
  4. empty list / empty list

The values of compile-packages and cleanup-packages are respectively determined in the following order of precedence:

  1. --compile-packages / --cleanup-packages
  2. [tool.flet.<PLATFORM>.compile].packages / [tool.flet.<PLATFORM>.cleanup].packages
  3. [tool.flet.compile].packages / [tool.flet.cleanup].packages
  4. False / True

The values of cleanup-app-files and cleanup-package-files are respectively determined in the following order of precedence:

  1. --cleanup-app-files / --cleanup-package-files
  2. [tool.flet.<PLATFORM>.cleanup].app_files / [tool.flet.<PLATFORM>.cleanup].package_files
  3. [tool.flet.cleanup].app_files / [tool.flet.cleanup].package_files
  4. False / False

Example

flet build <target_platform> \
--compile-app --compile-packages \
--cleanup-app-files "**/*.c" "**/*.h" --cleanup-package-files "**/*.pyi"

Permissions

Note

Android, iOS, and macOS only.

flet build allows granular control over permissions, features, and entitlements embedded into AndroidManifest.xml, Info.plist and .entitlements files.

See platform guides for setting specific iOS, Android and macOS permissions.

Predefined cross-platform permission bundles

Cross-platform permissions are named and predefined bundles that apply a baseline set of platform-specific entries required for a feature. Each bundle expands into the corresponding platform-specific equivalents. This is especially useful for beginners who may be unfamiliar with the underlying platform APIs or prefer not to interact with them directly.

Only the bundles you list are applied. If you need different wording or extra entries, set the platform-specific tables directly; those values are merged on top and can override the bundle defaults. The examples below show the exact pyproject.toml equivalents for each bundle.

Below is a list of available bundles:

  • location

    pyproject.toml equivalent
    # iOS
    [tool.flet.ios.info]
    NSLocationWhenInUseUsageDescription = "This app uses location service when in use."
    NSLocationAlwaysAndWhenInUseUsageDescription = "This app uses location service."

    # macOS
    [tool.flet.macos.info]
    NSLocationUsageDescription = "This app needs access to your location."

    [tool.flet.macos.entitlement]
    "com.apple.security.personal-information.location" = true

    # Android
    [tool.flet.android.permission]
    "android.permission.ACCESS_FINE_LOCATION" = true
    "android.permission.ACCESS_COARSE_LOCATION" = true
    "android.permission.ACCESS_BACKGROUND_LOCATION" = true

    [tool.flet.android.feature]
    "android.hardware.location.network" = false
    "android.hardware.location.gps" = false
  • camera

    pyproject.toml equivalent
    # iOS
    [tool.flet.ios.info]
    NSCameraUsageDescription = "This app uses the camera to capture photos and videos."

    # macOS
    [tool.flet.macos.info]
    NSCameraUsageDescription = "This app uses the camera to capture photos and videos."

    [tool.flet.macos.entitlement]
    "com.apple.security.device.camera" = true

    # Android
    [tool.flet.android.permission]
    "android.permission.CAMERA" = true

    [tool.flet.android.feature]
    "android.hardware.camera" = false
    "android.hardware.camera.any" = false
    "android.hardware.camera.front" = false
    "android.hardware.camera.external" = false
    "android.hardware.camera.autofocus" = false
  • microphone

    pyproject.toml equivalent
    # iOS
    [tool.flet.ios.info]
    NSMicrophoneUsageDescription = "This app uses microphone to record sounds."

    # macOS
    [tool.flet.macos.info]
    NSMicrophoneUsageDescription = "This app uses microphone to record sounds."

    [tool.flet.macos.entitlement]
    "com.apple.security.device.audio-input" = true

    # Android
    [tool.flet.android.permission]
    "android.permission.RECORD_AUDIO" = true
    "android.permission.WRITE_EXTERNAL_STORAGE" = true
    "android.permission.READ_EXTERNAL_STORAGE" = true
  • photo_library

    pyproject.toml equivalent
    # iOS
    [tool.flet.ios.info]
    NSPhotoLibraryUsageDescription = "This app saves photos and videos to the photo library."

    # macOS
    [tool.flet.macos.info]
    NSPhotoLibraryUsageDescription = "This app saves photos and videos to the photo library."

    [tool.flet.macos.entitlement]
    "com.apple.security.personal-information.photos-library" = true

    # Android
    [tool.flet.android.permission]
    "android.permission.READ_MEDIA_VISUAL_USER_SELECTED" = true
Resolution order

Its value is determined in the following order of precedence:

  1. --permissions
  2. [tool.flet].permissions (type: list of strings)
  3. []
Example
flet build <target_platform> --permissions location microphone

Build template

flet build creates (and reuses) a Flutter project under <app_root>/build/flutter using a cookiecutter template. By default, the template is downloaded as a zip artifact from the matching Flet GitHub Release. The version of the template used is determined by the installed Flet version.

The cached project is refreshed when template inputs change or when you pass --clear-cache.

Template Source

Defines the location of the cookiecutter build-template to be used.

Supported values include:

  • A GitHub repository using the gh: prefix (e.g., gh:org/template)
  • A full Git URL (e.g., https://github.com/org/template.git)
  • A zip URL (e.g., https://github.com/flet-dev/flet/releases/download/v0.83.0/flet-build-template.zip)
  • A local directory path

Resolution order

Its value is determined in the following order of precedence:

  1. --template
  2. [tool.flet.template].url
  3. The default zip URL from the Flet GitHub Release matching the installed version

Example

flet build apk --template gh:my-org/my-custom-template

Template Reference

Defines the branch, tag, or commit to check out from the template source.

Resolution order

Its value is determined in the following order of precedence:

  1. --template-ref
  2. [tool.flet.template].ref
  3. <flet_version>

Example

flet build <target_platform> --template-ref main

Template Directory

Defines the relative path to the cookiecutter template. If template source is set, the path is treated as a subdirectory within its root; otherwise, it is relative to the template root.

Resolution order

Its value is determined in the following order of precedence:

  1. --template-dir
  2. [tool.flet.template].dir
  3. root of the template source

Example

flet build <target_platform> --template gh:org/template --template-dir sub/directory

Additional flutter build Arguments

During the flet build process, flutter build command gets called internally to package your app for the specified platform. However, not all flutter build arguments are exposed or usable through the flet build command directly.

For possible flutter build arguments, see Flutter docs guide. For most targets, run flutter build <target_platform> --help; for ios-simulator, run flutter build ios --simulator --help.

Important

Passing additional flutter build arguments might cause unexpected behavior. Use at your own risk, and only if you fully know what you're doing!

Resolution order

Its value is determined in the following order of precedence:

  1. --flutter-build-args (can be used multiple times)
  2. [tool.flet.<PLATFORM>.flutter].build_args
  3. [tool.flet.flutter].build_args

Example

flet build apk \
--flutter-build-args=--obfuscate \
--flutter-build-args=--export-method=development \
--flutter-build-args=--dart-define=API_URL=https://api.example.com

Flutter dependencies

When you run flet build, Flet generates a Flutter shell project and then updates its pubspec.yaml using values from pyproject.toml.

Use:

  • [tool.flet.flutter.pubspec.dependencies] for normal package declarations. (Dart docs)
  • [tool.flet.flutter.pubspec.dependency_overrides] when you must force a version or source, for example, a local path or Git fork. (Dart docs)

Values follow standard Pub dependency syntax, expressed in TOML.

Note
  • Important: In most cases, you usually do not need to add/override Flutter dependencies. We recommend doing it only if you fully know what you are doing, as it can lead to unexpected behavior.
  • If the same package appears in both pyproject.toml and the resulting pubspec.yaml, the value from pyproject.toml wins.
  • If you use { path = "..." } under [tool.flet.flutter.pubspec.dependencies] or [tool.flet.flutter.pubspec.dependency_overrides], that path is resolved by Flutter from the generated pubspec.yaml location: <flet_app_directory>/build/flutter/pubspec.yaml. This means relative paths are not resolved from your pyproject.toml file.

Example

[tool.flet.flutter.pubspec.dependencies]    # or [tool.flet.flutter.pubspec.dependency_overrides]
# Version
pkg_1 = "^1.2.3"

# Local path
pkg_2 = { path = "../pkg_2" }

# Git (short form)
pkg_3 = { git = "https://github.com/org/pkg_3.git" }

# Git (expanded form: URL + ref + subdirectory)
pkg_4 = { git = { url = "https://github.com/org/mono_repo.git", ref = "main", path = "packages/pkg_4" } }

# Hosted source
pkg_5 = { hosted = { name = "pkg_5", url = "https://pub.dev" }, version = "^1.0.0" }

# SDK package (dependencies only; typically not used in dependency_overrides)
flutter_test = { sdk = "flutter" }

Verbose logging

The -v (or --verbose) and -vv flags enable detailed output from all commands during the flet build process.

Use -v for standard/basic verbose logging, or -vv for even more detailed output (higher verbosity level). If you need support, we may ask you to share this verbose log.

Console output

In packaged apps (flet build output), all output from your Python code such as print() statements, sys.stdout.write() calls, and messages from the Python logging module is redirected to a console.log file. The full path to this file is available via StoragePaths.get_console_log_filename() or the FLET_APP_CONSOLE environment variable.

Note: FLET_APP_CONSOLE is only set in production builds; in development runs, output stays in your terminal.

The log file is written in an unbuffered manner, allowing you to read it at any point in your Python program using:

import os
import flet as ft

async def main(page: ft.Page):
log_file = await ft.StoragePaths().get_console_log_filename()
# or
# log_file = os.getenv("FLET_APP_CONSOLE")

with open(log_file, "r") as f:
logs = f.read()
page.add(ft.Text(logs)) # display on UI

ft.run(main)

If your program calls sys.exit(100), the complete log will automatically be shown in a scrollable window. This is a special "magic" exit code for debugging purposes:

import sys
sys.exit(100)

Calling sys.exit() with any other code will terminate the app without displaying the log.

Continuous Integration/Continuous Deployment (CI/CD)

You can use flet build command in your CI/CD pipelines to automate the build and release process of your Flet apps.

GitHub Actions

You can use GitHub Actions to build your Flet app automatically on every push, pull request, or manual run.

name: Build Flet App

on:
push:
pull_request:
workflow_dispatch:

env:
UV_PYTHON: 3.12
PYTHONUTF8: 1

# https://flet.dev/docs/reference/environment-variables
FLET_CLI_NO_RICH_OUTPUT: 1

jobs:
build:
name: Build ${{ matrix.name }}
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
# -------- Desktop --------
- name: linux
runner: ubuntu-latest
build_cmd: "flet build linux"
artifact_path: build/linux
needs_linux_deps: true

- name: macos
runner: macos-latest
build_cmd: "flet build macos"
artifact_path: build/macos
needs_linux_deps: false

- name: windows
runner: windows-latest
build_cmd: "flet build windows"
artifact_path: build/windows
needs_linux_deps: false

# -------- Android --------
- name: aab
runner: ubuntu-latest
build_cmd: "flet build aab"
artifact_path: build/aab
needs_linux_deps: false

- name: apk
runner: ubuntu-latest
build_cmd: "flet build apk"
artifact_path: build/apk
needs_linux_deps: false

# -------- iOS --------
- name: ipa
runner: macos-latest
build_cmd: "flet build ipa"
artifact_path: build/ipa
needs_linux_deps: false

- name: ios-simulator
runner: macos-latest
build_cmd: "flet build ios-simulator"
artifact_path: build/ios-simulator
needs_linux_deps: false

# -------- Web --------
- name: web
runner: ubuntu-latest
build_cmd: "flet build web"
artifact_path: build/web
needs_linux_deps: false

steps:
- name: Checkout repository
uses: actions/checkout@v4

- name: Setup uv
uses: astral-sh/setup-uv@v6

- name: Install Linux dependencies
if: matrix.needs_linux_deps
shell: bash
run: |
sudo apt update --allow-releaseinfo-change
sudo apt-get install -y --no-install-recommends \
clang ninja-build libgtk-3-dev libasound2-dev libmpv-dev mpv \
libgstreamer1.0-dev libgstreamer-plugins-base1.0-dev libgstreamer-plugins-bad1.0-dev \
gstreamer1.0-plugins-base gstreamer1.0-plugins-good gstreamer1.0-plugins-bad gstreamer1.0-plugins-ugly \
gstreamer1.0-libav gstreamer1.0-tools gstreamer1.0-x gstreamer1.0-alsa gstreamer1.0-gl gstreamer1.0-gtk3 \
gstreamer1.0-qt5 gstreamer1.0-pulseaudio pkg-config libsecret-1-0 libsecret-1-dev
sudo apt-get clean

- name: Build app
shell: bash
run: |
uv run ${{ matrix.build_cmd }} --yes --verbose

- name: Upload Artifact
uses: actions/upload-artifact@v5.0.0
with:
name: ${{ matrix.name }}-build-artifact
path: ${{ matrix.artifact_path }}
if-no-files-found: error
overwrite: false

The workflow file above builds for all major targets and uploads each build output as an artifact. You can further customize the workflow for your specific needs, for example, restricting the build targets or adding additional steps.

See it in action here.

Troubleshooting

Prerelease compatibility

If you are using a prerelease version of the Flet Python package (for example, 0.80.6.devNNNN) to build an app, the build template may still resolve the latest stable flet Flutter package, which can lead to version incompatibility issues.

Why?: Under normal circumstances, each prerelease of the Flet Python package would require a matching prerelease of the Flutter Flet package to guarantee compatibility. However, we don't publish prerelease versions of the Flutter package to pub.dev. Because of this, the build template resolves the latest stable Flutter flet release instead.

This creates a version mismatch/incompatibility for apps packaged with flet build:

  • Your Python code may depend on newly introduced controls or features.
  • The packaged Flutter shell may still be using an older stable flet version.
  • At runtime, the app fails because the Flutter layer does not recognize the new controls/features in your prerelease flet package, leading to errors like Unknown control: <ControlName>.

Note: this issue does not affect the development workflows (ex: running an app with flet run), as the flet Flutter dependency is only resolved during the flet build process.

Solution

The rule-of-thumb is, if you are using a prerelease Flet Python package, always ensure the Flutter flet dependency is aligned with the same development version before building your app:

  1. Override the Flutter flet dependency to point to the corresponding development Git reference.
[tool.flet.flutter.pubspec.dependency_overrides]
flet = { git = { url = "https://github.com/flet-dev/flet.git", ref = "main", path = "packages/flet" } }
  1. Rebuild the app with the build cache cleared (use --clear-cache; or manually delete build/flutter)

To ensure reproducible builds (ex: in production or CI), prefer using a specific commit SHA, instead of a branch or tag ref.